How do video games do giblets?
Giblets or gibs is a term used in video games when an enemy violently dies and is reduced to body parts. Recent examples are DOOM 2016 and Eternal. How does a video game make this happen. What goes on in the code and what animations, models, textures, effects, etc. are used to make gibbing possible.
I want modern examples. Disregard old school doom because all it does is olay an alternate sprite anination based on damage values. I wanna know how modern games transform an enemy into multiple seperate entities that make up the gibs.
Be the first to answer this question.