Anonymous asked in Science & MathematicsEngineering · 4 weeks ago

Hello can someone help me with this program in OOP how can I do it?


Program an application on geometric figures that implements the base class

Geometric figure from which its members inherit

1 Answer

  • 4 weeks ago

    Your base class would be something like "Shape" and the constructor would take arguments like "sides" or "edges", and you could also throw a "length" argument in there.

    so that you'd have something like 'square = new Shape(4, 2.5);' where 4 is the number of sides and 2.5 is the length of each side. or something like 'class Circle extends Shape;'

    Does that make sense?

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