Why do some gamer dices have so many extra sides?
- TorukoLv 67 months ago
Deviltry Horrid fates await. More so if a handled throw feels warmer.
- 8 months ago
It's just the way it is for gaming
- STEPHENLv 78 months ago
Because they need odds other than 1/6.
- PhillipLv 58 months ago
They aren't "extra". The number of sides on the die determine the odds of any result. They are there to provide something other than a 1/6 chance.
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- TStoddenLv 78 months ago
...you are aware that "dice" is already the plural form of die, right?
Semantics aside, many tabletop RPG's utilize multi-faced dice beyond the traditional d6 (the 6-faced die) in order to provide more precise range of considered numbers for outcomes.
With a d20, you have 5% chance of getting any particular number... & many skill checks in D&D have a certain "difficult class" (or DC) to reach, after any modifiers are applied. A DC of 10 would give a player 50-50 chance of success (although, players may "take 10" on many mundane tasks where time isn't a critical factor). Anything with a DC of 20 or higher would require the player to have a modifier to reach it (although D&D will give players a "critical success" whenever you roll a natural 20).
Other dice, like d4, d6, d8, d10 & d12 are more commonly used for dealing damage. d100 (commonly noted as d% & is generally handled with 2d10) are typically used with mass lists of randomness.
Hope this helps!
- Gordon BLv 68 months ago
Its just to give differenet percentage outcomes.
A standard 6 sided dice is a 16.6% chance of a particular number.
A toin coss is 50% outcome
a 4 sided dice is a 25% outcome
a 10 sided dice is a 10% outcome
2 10 sided dice is a 1% outcome.
It gives a lot more variability to the outcome depending on what you use. Different rules in the game will use different dice to determine the outcome depending on the rules or the game masters rules.
- spacemissingLv 78 months ago
To provide higher numbers than six.
To make certain outcomes less likely than one in six.
To make people like you ask questions that really should not need to be answered.
- A Yahoo UserLv 78 months ago
Simply: to produce different "odds".
For example: what if you were a game designer and you wanted a particular random event to happen only 1 in 10 times - or, say, 1 in 12 times?
You couldn't use regular dice for that.
SO: the games that are heavily dependent on dice for a myriad of (random or by-chance) features (not just for one feature like moving pieces) typically employ different types of die in order to generate different odds for each feature.