Best Answer:
Minecraft, in the base sense, encourages creativity by crafting & building houses as well as various projects while avoiding hostile mobs (assuming the game is NOT in creative mode OR on Peaceful difficulty).
In terms of transferable skills / education, you'll have to start get into Redstone eEgineering as it's a rudimentary form of Electro-Mechanical & Computer Engineering. On the base level, it redstone can allow your child to do something with a push of a button, a pull of a switch or a press of a pressure place (like open / close a hidden door / staircase). On the advanced level, you can teach some basic computer components (like logic gates, flip-flops, ect.) in a somewhat practical environment. Since you're doing it in a game environment, it's easier to fix mistakes with minimal costs & being a hands-on deal, it can make it easier to learn for some.
There's noted books that you can pick up to provide some ideas to work on, but some YouTube channels like Mumbo Jumbo can provide some cool & practical ideas to implement into their game worlds. His tiny charcoal generator is something that I've implemented to help automate the process of making charcoal (so I'm not dependent on coal for my furnaces).
One easy redstone construction project you may want to suggest to your kid is to build a cobblestone generator as it can be done as 3-stage project.
1) Craft the generator core -- This can be functional as a manual generator with just a switch, button or a pressure plate.
2) Automate the generator -- This is still fairly simple, but introduces some engineering concepts like pulse clocks & a functional on-off mechanism (typically using a switch) to add onto the generator core.
3) Go 2D! -- This is moderately complex, but still relatively simple to add to the previous generator & still pretty light on processing resources. This adds procedural timing to the process (as you have to complete one step before the next step triggers).
There's some other stuff you can find, but I hope this helps sparks some creativity.
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