L4D2英文幫忙翻成中文

這是一篇指令設定

麻煩幫我把英文幫忙翻成中文

// The number of days an admin's stats will remain on the server after their last connect, after which they will be deleted. (0 = Never)

// -

// Default: "0"

l4d_pdp_admin_timeout "0"

// Sets if and when pd+ blocks the ingame pounce damage messages:

//

// 0 - Nevet block ingame msgs

// 1 - Block ingame msgs when the dmg they show is different to that applied by pd+

// 2 - Always block ingame msgs if there is a pd+ msg to replace it (eve

// -

// Default: "1"

l4d_pdp_block_ingame_dmgtxt "1"

// Whether the plugin will add any extra dmg it deals to the attacking hunter's score, can only ADD to a hunter's score NOT SUBTRACT, i.e. when l4d_pdp_scale is below 1.0 a hunter will still get full dmg points despite actually dealing less dmg.

// -

// Default: "1"

// Minimum: "0.000000"

// Maximum: "1.000000"

l4d_pdp_dmg_scoring "1"

// A comma-separated list of the gamemodes for which pd+ will be enabled. Available game modes:

// [L4D1+2] - coop, versus & survival

// [L4D2 only] - realism, scavenge, teamversus & teamscavenge

// -

// Default: "versus,scavenge"

l4d_pdp_gamemodes "versus,scavenge"

// The number of days a 'guest' player's stats will stay on the server from their last connect, after which they will be deleted. (0 = Never)

// -

// Default: "5"

l4d_pdp_guest_timeout "5"

// When enabled, any extra pounce damage that would be lost when a survivor is incapped will be applied to the survivor's hp once they're downed

// -

// Default: "1"

l4d_pdp_incap_dmg "1"

// Allows any pounce damage carried-over into a survivor's incapped health to be multiplied by this value to compensate for the 300hp incapped survivors have

// -

// Default: "1.0"

l4d_pdp_incap_scale "2.7"

// Whether or not clients will be notified when a pounce causes sufficient damage to carry-over into a survivor's incapped hp

// -

// Default: "1"

// Minimum: "0.000000"

// Maximum: "1.000000"

l4d_pdp_incapnotify "1"

Update:

// Setting this to 1 enables pd+ stats tracking on the server; likewise, setting it to 0 disables pd+ stats.

Update 2:

// Default welcome message behaviour for clients(can be customised by the client later):

Update 3:

// How many days since a non-admin's last visit until they will be removed from the welcome register (the file that tracks if a player has received a welcome message when they first join the server). (0 = Never)

Update 4:

// If set to 1 then connecting clients will be shown a chat message explaining the features of this plugin shortly after joining the server, setting to 0 disables this message

Update 5:

幫我翻譯 // 後面的部分就可以

1 Answer

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  • 6 years ago
    Favorite Answer

    / /天后他們最後的連接管理員的統計將保留在服務器上,之後他們將被刪除的數量。 ( 0 =從不)

    / / -

    / /默認值:“ 0 ”

    l4d_pdp_admin_timeout “0”

    如果/ /設置和當PD +蓋帽遊戲內猛撲損壞的消息:

    / /

    / / 0 - Nevet塊遊戲內封郵件

    / / 1 - 塊遊戲內封郵件時,他們表現出的傷害是不同的,通過PD +應用

    / / 2 - 始終阻止遊戲內封郵件,如果有一個PD +味精來代替它(前夜

    / / -

    / /默認值:“ 1 ”

    l4d_pdp_block_ingame_dmgtxt “1”

    / /插件是否會增加任何額外的傷害它涉及到攻擊獵人的得分,只能添加到一個獵人的成績不相減,即當l4d_pdp_scale低於1.0獵人仍然會得到充分的DMG點,儘管實際處理較少傷害。

    / / -

    / /默認值:“ 1 ”

    / /最小: “ 0.000000 ”

    / /最大: “ 1.000000 ”

    l4d_pdp_dmg_scoring “1”

    / /為這PD +將啟用遊戲模式的逗號分隔的列表。可用的遊戲模式:

    / / [ L4D1 2 ] - 雞舍,與及生存

    / / [ L4D2只] - 現實主義,清除, teamversus & teamscavenge

    / / -

    / /默認: “對,清除”

    l4d_pdp_gamemodes “對,清除”

    / /天'客人'的球員的統計數會留在服務器上從他們的最後連接,之後他們將被刪除。 ( 0 =從不)

    / / -

    / /默認: “10”

    l4d_pdp_guest_timeout “10”

    / /啟用時,任何額外的突襲傷害時,倖存者incapped ,將無法將被應用到倖存者的馬力一旦他們被擊落

    / / -

    / /默認值:“ 1 ”

    l4d_pdp_incap_dmg “1”

    / /允許結轉到倖存者的incapped健康由這個值乘以任何猛撲損害補償300馬力incapped倖存者

    / / -

    / /默認: “ 1.0 ”

    l4d_pdp_incap_scale “2.7”

    當一個猛撲造成足夠的傷害結轉到倖存者的incapped馬力/ /是否客戶端將收到

    / / -

    / /默認值:“ 1 ”

    / /最小: “ 0.000000 ”

    / /最大: “ 1.000000 ”

    l4d_pdp_incapnotify “1”

    2014年2月14日3時34分05秒補充

    / /設置此為1使PD +的統計跟踪服務器上,同樣地,將其設置為0禁用PD +統計。

    2014年2月14日03:34:20補充

    / /默認為客戶歡迎信息的行為(可以由客戶定制後) :

    2014年2月14日03:34:35補充

    / /多少天,因為一個非管理員上次訪問,直到他們將從歡迎寄存器(如果一名球員已經收到了歡迎信息,當他們第一次參加服務器跟踪文件)被刪除。 ( 0 =從不)

    2014年2月14日03:34:53補充

    / /如果設置為1,那麼連接的客戶端會顯示聊天信息來解釋這個插件的功能加入服務器後不久,設置為0禁用此消息

    Source(s): google翻譯
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