chiwa asked in 社會與文化語言 · 7 years ago

可以幫我翻譯英文文章嗎??謝謝你~~

We have conducted a user experiment investigating the effects of a scene’s visual realism on task performance in simulated AR environments and compared the results with a true AR experiment in the corresponding real-world environment. We considered 16 different search tasks, representative for information browsing and comprehension in AR. Among the simulation conditions, we only found one task question (Q12) that resulted in significant timing differences, which involved

complicated reasoning and was by far the most difficult task. The real AR portion revealed differences in task performance in three task questions (Q3, Q6, Q8), which could either be due to the lighting artifacts in the high-dynamic range scene or actual differences in scene realism. Overall, these minimal differences are promising for the validity of MR Simulation, and the difficulties of conducting outdoor real-world experiments demonstrate the usefulness of MR Simulation. In future work, we would like to clarify through follow-up studies what the exact cause of the differences between the AR case and the simulated AR cases was. Since it became very clear to us that high-dynamic range lighting coupled with outdoor HMD us uage had a detrimental effect on distinguishing small physical objects in the real

scene, we will look at better ways to present AR imagery to users, i.e. at improving the actual AR experience. Maybe an interesting intermediary simulated AR condition could also be using a (well-lit and adjusted) panoramic image backdrop with the same annotations as in this study, sacrificing motion parallax and real sensory input (being situated in an actual outdoor environment) for better image visibility

and experimental control. This would give evidence if the differences in task performance were indeed due to lighting and resolution differences or due to the modeling abstractions.

4 Answers

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  • Jerry
    Lv 4
    7 years ago
    Favorite Answer

    我們已進行一項用戶的實驗,在模擬AR環境之下,調查場景的視覺真實影像,影響任務的表現,並且比較在對應實境下,真實AR實驗的結果。我們考量十六不同研究任務,在AR代表資訊瀏覽和理解,在模擬情境下,我們只發現一個任務問題(第十二項)的結論,說明時間不同的顯著性,這個涉及複雜的原因,也是目前為止最棘手的問題。至於實境AR部份顯示任務表現的差異,在命題(第三,第六和第八頁),這些可能是因為燈光實物,在場景高度變化的範圍內或在實境中真的不一樣。總之,這些微妙的差異,認同MR模擬的效度和在戶外的實境執行上的困難,也說明MR模擬的實用性。未來,我們將在後續研究去澄清,AR和模擬AR之間所造成的差異,真實的原因為何?因為我們清楚瞭解到,高度變化範圍的燈光,和戶外HMD的應用,對於分辨在實境的小型實物上,會有不利的影響。我們將會朝向較好的方向,去呈現AR影像給用戶,也說是說,要改良實境AR的實驗。也許一項有趣的折衷的模擬AR情境也會被採用(全亮和調整亮度),在這個研究使用相用的遠距影像,放棄動態平行和實境輸入(在戶外實境環境中)以取得更好的影像視覺和實驗控制。如果在任務表現差異,的確是因為燈光和解析度的差異,或是因為概念模式,這終將提出證據。

    Source(s): me
  • 7 years ago

    我們進行了一次用戶調查實驗場景的逼真視覺效果在模擬AR環境對任務績效的影響,並與一個真正的AR在相應的真實世界環境的實驗結果比較。我們考慮了16個不同的搜索任務,代表在AR的信息瀏覽和理解。在模擬條件下,我們只發現了一個任務的問題,導致重大時差(Q12),其中涉及

    複雜的推理,是迄今為止最困難的任務。真正的AR部分顯示在任務績效的差異在三個任務問題(Q3,Q6,Q8),這可能是由於在高動態範圍場景或場景寫實的實際差異照明文物。總體而言,這些差異最小看好MR仿真的有效性,進行戶外真實世界實驗的困難證明的用處MR仿真。在今後的工作中,我們希望通過後續研究AR案例和模擬AR個案之間的差異的確切原因是什麼澄清。自從它成為我們都很清楚,加上與HMD我們uage戶外的高動態範圍照明在現實有區別小的物理對象產生不利影響

    現場,我們將著眼於更好的AR影像的方式呈現給用戶,即在提高實際AR體驗。模擬AR條件一個有趣的中介也許也可以被使用(光線充足的調整)全景圖像背景一樣的註解,在這項研究中,犧牲運動視差更好的圖像和真實感覺輸入(坐落在一個實際的室外環境)能見度

    和實驗對照。這將在任務績效的差異提供證據,如果確實是由於照明和分辨率的差異或由於建模抽象。復原編輯Alpha

    Source(s): Google翻譯
  • Shuang
    Lv 7
    7 years ago

    我們進行了一次用戶調查實驗場景的逼真視覺效果在模擬AR環境對任務績效的影響,並與一個真正的AR在相應的真實世界環境的實驗結果比較。我們考慮了16個不同的搜索任務,代表在AR的信息瀏覽和理解。在模擬條件下,我們只發現了一個任務的問題,導致重大時差(Q12),其中涉及

    複雜的推理,是迄今為止最困難的任務。真正的AR部分顯示在任務績效的差異在三個任務問題(Q3,Q6,Q8),這可能是由於在高動態範圍場景或場景寫實的實際差異照明文物。總體而言,這些差異最小看好MR仿真的有效性,進行戶外真實世界實驗的困難證明的用處MR仿真。在今後的工作中,我們希望通過後續研究AR案例和模擬AR個案之間的差異的確切原因是什麼澄清。自從它成為我們都很清楚,加上與HMD我們uage戶外的高動態範圍照明在現實有區別小的物理對象產生不利影響

    現場,我們將著眼於更好的AR影像的方式呈現給用戶,即在提高實際AR體驗。模擬AR條件一個有趣的中介也許也可以被使用(光線充足的調整)全景圖像背景一樣的註解,在這項研究中,犧牲運動視差更好的圖像和真實感覺輸入(坐落在一個實際的室外環境)能見度

    和實驗對照。這將在任務績效的差異提供證據,如果確實是由於照明和分辨率的差異或由於建模抽象.

    Source(s): me + google + revised
  • 7 years ago

    I'll give you a hint... if you're asked to read English that is that complicated, but

    you can't, that probably means you shouldn't be doing whatever it is that you're

    doing. (e.g. Don't go to graduate school in the US when you can't even read

    English.)

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