pokemon black team improvement?

its for the battle subway in super single mode.

Politoed2 @ Choice Scarf

Ability: Drizzle

IVs: 31/30/31/30/31/31

EVs: 4 HP / 252 SpA / 252 Spe

Timid nature (+Spe, -Atk)

- surf

- Ice Beam

- Hidden Power Grass

- Scald

Gorebyss @ Leftovers

Ability: Swift Swim

IVs: 31/31/31/31/31/31

EVs: 252 HP / 24 SpA / 232 Spe

Timid nature (+Spe, -Atk)

- Amnesia

- Iron Defense

- Surf

- Baton Pass

Dragonite @ Lum Berry

Ability: Multiscale

IVs: 31/31/31/31/31/31

EVs: 4 HP / 252 Atk / 252 Spe

Adamant nature (+Atk, -SpA)

- Roost

- Earthquake

- Fire punch

- Outrage

i want to get that 49 and then go for super double. fire punch is the first thing i want to change since the rain makes it less effective and i tend to see bulky grass pokemon like torterra. im thinking i should use ice punch or something. politoed can sweep sometimes but usually doesnt get the baton pass. gorebyss can hold her own if not can baton pass but sometimes gets crit and can be tranquilized by status problems. dragonite is a bit slow but sturdy and both gorebyss and politoed wall most ice types

Update:

thunder punch would also be great for bulky water types like walrein that can use stock pile but ice punch is better for those tough grass types.

1 Answer

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  • Anonymous
    7 years ago
    Favorite Answer

    Dragonite can learn fly, taking care of those grass types. Btw, dragonite is a physical attacker, meaning that attacks such as surf will not do as much for him.

    Source(s): I have a lv. 71 dragonite
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