They are called games online video games played via Internet. In them, a player with a video game or computer connected to the network can play with others without the need to both be in the same environment, without leaving home, the player can challenge opponents that are elsewhere in the country or even the world. All in real time, as if the other were side by side, so that this category of games opens new perspectives of fun. However, some factors currently hinder its dissemination: the high price of broadband connection and monthly fees that many games require. There is also to consider that many of them require constant updating of equipment, raising the cost of fun.
When Online were created
The first online gaming business began to appear in 1991 and were played via direct binding site. Players conectavam among themselves calling home from their "enemies" via modem to their computer and telephone line. The downside this time was only playing with an opponent and having to meet you in your city (if you do not want to pay an exorbitant phone bill).
Before this year, it was possible to play online but it was quite necessary technical expertise and above all, patience. The first online game was released for the Apple II and was a version of a chess game that accompanied the adapted system.
Around 1992, they started to become popular games via [BBS]. A user connected to the service and challenged several opponents, yet still could only play with one of them. But the opportunity to join a community, chat and choose who play opened up a new world of fun. It was then that the first online games began to be successful and attract more players. Doom (in its first version), Descent (spaceship game), F-15E Strike Eagle (game hunts) among others.
In 1994 the BBS progressed and became great national services, integrating a large number of cities and thousands of players: they were online services such as CompuServe and America Online.
By 1995 the advantages that the Internet offered were much larger and more attractive. Achieving world, freedom to play anywhere and without paying. It was then that emerged games with interfaces tailored for networking and online play, such as Doom 2, Descent 2, Heretic, MechAssault, among others.
It was this year that the games online via the worldwide web have matured and only came to grow becoming "the fun of the future."
By 1997, with the arrival of high-speed connections accessible to the general public online games have become serious business. They now have servers on the network and entire communities dedicated just to play. The FPS type games were settled as the preferred audience and this is due to they advance these games on the Internet. It was then that the first Quake appeared to come in the future become a success online.
MMORPG (Massive Multiplayer Online Role Playing Game) are RPG type games that gather crowds of players in the same game. Each player participates in a virtual world (often medieval-themed) and plays with hundreds or even thousands of other players. These games are usually paid monthly and usually offer a means of virtual socialization: the characters get married, build houses, tidy work, etc..
The most popular MMORPGs are: Travian, MapleStory, Ultima Online, Perfect World (MMORPG), EverQuest, Star Wars Galaxies, RuneScape, Phantasy Star Online, Ragnarok, World of Warcraft, Meteorus, Lineage II and I, Tibia, Grand Chase, Mu , Rising Force Online and RF Online, Club Penguin, and Pandanda Cabal online.
· 7 years ago