Four dimensional chess?
For a few months now I've been developing a chess variant which involves four spatial dimensions. I've finally gotten around to typing up a few notes on it and making a couple of diagrams if you're interested:
My main question is, does the idea of 4D chess interest you? If so, then please have a read through the pdf. I've left quite a bit out really, particularly toward the end, so if you notice something interesting or have a comment, make a note of it here. [That's what my best answer criteria is for now.]
You'll notice I don't pick a solution for the slippery king; which one do you like? Do you have another suggestion? My main objective over the next few months is to decide on one central ruleset, which will be dubbed "TessChess" -- as in tesseract chess; "chesseract" is already taken by another supposedly 4D game -- and any other notable rules will be variants thereof in my mind.
[I've asked this in both the Mathematics section and the Board Games section, to get an impression on whether this is more a chess-players game or a mathematician's one.]
without the space in the URL.
and I do mean 4D, not 3D.
I am working on a computer-based version of it though; I have a basic Java program from Sphinx chess, and plan on editing it into my rules, but am not presently well-versed in Java...
If you find yourself intrigued enough, and have someone else willing to play, there is a $4 solution: four chessboards from a dollar store, cut into quarters, and laid out as suggested in the pdf.
(And as I've realized it was me and not Y!A which broke the link, here's one which you can simply click, and not mess with pasting into your browser:
Also, I've recently realized that a king+queen can checkmate a lone king. Not quite as good as a king+rook being able to do it, but it makes it a bit nicer than it first appears to have a king with up to 80 moves.
As I make updates to the paper(s) they'll make their way to that link, at least until my university site is shut down.