Alpha blending texters on XNA help?
I looked at the example texture provided and tried to make my own but my texter, using alpha blend, appears full instead of the white part being transparent like the example texter.
Is my code incorrect(miss used)?:
gfx.GraphicsDevice.RenderState.AlphaBlendEnable = true;
gfx.GraphicsDevice.RenderState.SourceBlend = Blend.SourceAlpha;
gfx.GraphicsDevice.RenderState.DestinationBlend = Blend.InverseSourceAlpha;
gfx.GraphicsDevice.RenderState.AlphaBlendEnable = false;
or is there a specific program for making texters> what would it be?
- Anonymous1 decade agoFavorite Answer
Sry bro, couldn't see the complete codes.
Paste it in broken next time around.
Check this link here:
Hope it helpsSource(s): Based on user's experience