Anonymous
Anonymous asked in Games & RecreationVideo & Online Games · 1 decade ago

story of halo ??

i bought x-360 recently

but before that i havent played halo 1 nor 2 ..

can you tell the story of it in a simple way ??

like who is the enemy , where are the from ??

what do they want ??

where are we ??

what is the hero's name ( my player ) ??

what is halo ??

what is that ugly tall beign that my player tried to attack when he saw him in the beging of halo 3 , where is it from ??

thanks

6 Answers

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  • Anonymous
    1 decade ago
    Favorite Answer

    You know you've arrived when the universe paints a target on your back.

    "Halo Killer" has become part of the gaming industry lexicon, a pipe dream floated by every wannabe developer hoping to make their bones by taking top honors away from the most successful first person shooter of all time. It'll be a tough climb. As a series, Halo has sold more units faster than any other game in history. Over five billion matches have been played online. Dozens of awards. Hundreds of accolades. Halo was itself a game-changer, simultaneously putting a new and untested console on the map while announcing the end of PC-shooter dominance with authority.

    The epic tale it wove was pure pulp sci-fi goodness. An interstellar war, Earth on the brink of defeat, the fate of the galaxy hinging on an ancient and mysterious alien artifact and one hope for survival remaining: a lone soldier of superhuman will and ability, fighting to turn the tide in humanity's final hour. One man, one war. And that was just for openers.

    When Bungie Studios finally deployed Master Chief Petty Officer John-117 in late 2001, everyone felt the lightning hit. The thunder was still to come.

    Breaking Stuff to Look Tough

    University of Chicago student Alex Seropian had already published Gnop!, a humble Pong clone, and tank shooter Operation Desert Storm when he met fellow undergrad Jason Jones. Hungry for another project, they partnered in 1991 to create Minotaur: The Labyrinths of Crete, with no solid intentions beyond getting it done and out the door. Seven years later, as co-founders of Bungie Studios, they topped the admittedly-thin list of Mac developers with two stellar franchises to their name: real-time strategy Myth and first-person shooter Marathon.

    Marathon took the relatively young FPS genre and added physics, dual-weapon wielding, networked multiplayer and, most improbably, a plot with objectives beyond "shoot everything, find door." You were a nameless cyborg security officer in Mjolnir Mark IV armor, revived from stasis to defend the UESC Marathon from alien incursion, assisted (and hindered) by increasingly unstable AIs. Fans of open source, Jones and Seropian finished their popular trilogy by including the Forge and Anvil, level editors that put their design tools into gamers' hands.

    Bungie soon partnered with Take-Two Interactive, publisher of controversial top-down actioner Grand Theft Auto. California-based Bungie West was coding Oni, a third-person beat-em-up with a strong Masamune Shirow flavor and definite sequel possibilities. Myth II was in the bag. A longtime fan of old school science fiction, Jones fired up a new project at the Chicago office: an RTS envisioned as a sci-fi variation on Myth, chronicling a desperate war on a distant planet... called Solipsis. Also the name of the game itself: "One of many." The Crystal Palace, Hard Vacuum, Star Maker, Star Shield, and The Santa Machine all took their turn.

    It went to a rough build before everyone decided moving tiny army men around felt a little dull. Solipsis shifted to third-person run-'n-gun and picked up a new nickname: "Blam!" The planet became a Dyson Sphere - an artificial world built around a live sun - then a much cooler Dyson Ring inspired by Iain M. Banks' Culture novels. Focus centered in on a beefed-up 3D build of a sketch by conceptual artist Shi Kai Wang, finally getting the thumbs-up with a drawing of an imposing cyborg soldier encased head to toe in pencil-gray armor.

    The Master Chief set foot on Halo for the first time in 1998, and he was armed to the teeth.

    Machetes, flamethrowers, mini-guns, a gravity weapon, SMGs, bazookas, pistols, rifles, and harpoon guns to deal with the odd sea monster (never built), plus a host of alien ordinance, all found its way to the ring, itself featuring a missing segment connected by scaffolding. Helicopters hovered overhead. Zodiac boats were on the beach. Local dinosaurs and rubber chicken-looking "blind wolves" could be subdued and used for cheap transport like a less-than-epic World of Warcraft mount.

    Many became preludes. Most were simply cut by the time Jones shared the stage with Apple CEO Steve Jobs at MacWorld '99 for Halo's public debut. The crowd went crazy for it. Jobs announced Halo would release for Mac and PC same-day.

    Reps from Microsoft saw the presentation as well. Microsoft was secretly developing its first gaming system since collaborating on the Dreamcast and headhunting top-notch content to launch it. Midway surfaced as a likely acquisition, but in June of 2000, less than three months after confirming "the Xbox project" to the press, Microsoft cut a check for $50 million and Bungie cashed it. Take-Two disengaged, taking the rights to Myth and Oni with them. MacAddicts everywhere howled in betrayal. Bungie was now a wholly-owned subsidiary of Microsoft.

    Halo wasn't just another videogame anymore. It was an exclusive launch title -- THE launch title -- for the Xbox, and the success of Microsoft's big black box depended on it.

  • Anonymous
    5 years ago

    Halo revolves around the character known as the Master Chief who was abducted from his home at the age of six to be a member of the spartan project for the UNSC(United Nations Space Command). The spartan project was created to produce the be soldiers ever, The spartan projects members were physically augmented along with years of extensive training. The spartans were created to deal with rebels but when the covenant came around in 2517, i think, the Spartans priority's shifted. The covenant's technology are far superior to the humans therefore making the spartans the first line of defense for the UNSC. In 2552 the Master Chief is aboard a ship called The Pillar Of Autumn when the Covenant attack Reach, A major UNSC military installation and the training ground for the Spartans. The other spartans are on the ground fighting. The ship enters slipspace, a faster than light way to travel, and exits at Halo. While on Halo the master chief learns that it was created by the Forerunners, an ancient race far superior to the Covenant, the covenant revere the forerunners as gods. And also that the Halos were created to contain the Flood, a parasitic race that devours flesh and basically turns humans and covenant alike into zombies. He also learns that the halos were also created as a last resort weapon if the flood was ever to get loose. But the problem lies in the fact that the halos don't kill the flood, it kills their food. Another problem is that the flood get set loose about halfway through the game. And yet another problem in Halo is that the Covenant are trying to activate Halo because they believe that if they do they will become gods like the Forerunners. So you play as the master chief and in the end destroy the halo. In halo 2 the covenant come to Earth and while playing as the master chief you fight them for a few levels and then you board a ship. The ship follows a covenant ship as it enters slipspace and you exit at another Halo. In Halo 2 you play as a Covenant elite called the Arbiter. The Arbiter is supposed to activate Halo but the arbiter learns of halos true purpose and an alliance, kind of, is formed between the master chief and the arbiter. But away from all of this there is a covenant civil war breaking out because the Prophet, the leadership race of the covenant have replaced the elites with the brutes. In the end of halo 2 the arbiter is deactivating the halo when he learns that there is a place where they all, there are 7 halos i believe, could be remotely activated, that scene ends and the next scene is the master chief aboard a forerunner ship headed for earth and the game ends. Many speculate that the object scene in the Halo 3 trailer is the Ark. There is alot more to the halo story such as who the other spartans are and the spartan 3's this is just a small amount of information about the halo universe.

  • Anonymous
    1 decade ago

    OK i will answer 2 of your questions and tell you how to get the answers for you other ones your players name is master chief his is a spartan and what you called the ugly tall thing he attacked that is the arbiter he is an elite and to get the story line of halo and answer all of your questions just go to you tube and type in halo story or halo 2 story and follow it and it will take you to the halo 3 story

  • 1 decade ago

    i played through 2 and 3 and im none the wiser either. All I no is that the guy u try 2 attack at the beggining is the guy who was attacking Master Chief in the 2nd 1 (Master Chief being you).

    Source(s): Me :)
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  • 1 decade ago

    This should explain everything about halo. (Contains halo 3 spoilers.)

  • 1 decade ago

    You best bet is to view the wikipedia and read up on the story.

    http://en.wikipedia.org/wiki/Halo:_Combat_Evolved#...

    http://en.wikipedia.org/wiki/Halo_2

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