WoW - Official 2.4 Patch notes?

Can anyone give me a few links to the official live 2.4 Patch notes now that it's out?

Work filters block a lot of sites.

3 Answers

  • 1 decade ago
    Favorite Answer


    - World of Warcraft Client Patch 2.4.0


    The latest patch notes can always be found at

    The latest test realm patch notes can always be found at

    Fury of the Sunwell

    The glorious fount of arcane energy known as the Sunwell empowered the

    high elves for millennia, until the death knight Arthas laid siege to

    the elven kingdom and corrupted its sacred energies. Seeing no other

    alternative, a band of survivors led by Prince Kael’thas destroyed the

    ancient fount. Over time the surviving elves fell pray to a crippling

    magical withdrawal.

    Now, promising salvation for his people, Kael’thas has returned. Soon

    the Sunwell will shine once again, but whether the sacred fount will

    usher in deliverance or destruction remains to be seen.

    In Memoriam: Gary Gygax

    Blizzard Entertainment would like to dedicate the patch in memory of

    Gary Gygax. His work on D&D was an inspiration to us in many ways and

    helped spark our passion for creating games of our own. As avid D&D

    players and fellow game developers, we were all saddened by the news of

    his passing; we feel we’ve lost a true adventuring companion. Thanks

    for everything and farewell, Gary. You will be missed.

    Combat Log Improvements

    The combat log has undergone improvements that allow more robust combat

    text filtering including the ability to define custom colors for enemies

    and friends as well as combat text filtering for self and others.

    Global Arena Tournament

    Players will be able to create level-70 characters with epic

    equipment and compete on special tournament realms in a new global arena

    tournament. For more information, details and entry requirements,

    please visit the official tournament pages.


    - The Sunwell Isle is now available for play. This area includes a new

    quest hub and 5-player and 25-player instances.

    - The combined forces of Shattrath have launched an attack on the Isle

    of Quel’Danas, to confront Kael’thas and the Legion at the Sunwell

    and surrounding areas. Players will now be able to gain reputation

    with the Shattered Sun Offensive and participate in a new set of

    daily quests.

    - A representative of the Keepers of Time has been spotted at the

    World’s End Tavern in Shattrath. Players in good standing with the

    faction will be granted ease of passage to the Caverns of Time.

    - Characters will now retain talented spell ranks so when they retalent

    they do not have to relearn the spells from trainers.

    - Spell Haste: Spell haste now reduces the global cooldown on spells,

    down to a minimum of 1 second. This change does not apply to melee

    and ranged abilities.

    - Item Cast Spells: Many spells cast by items were being cast as if

    the caster were the same level as the item. Most of those will now

    be cast at the player’s level, giving them a reasonable chance to

    miss,be dispelled, or be resisted.

    - Resilience: Now reduces the magnitude of mana draining effects by the

    same amount that it reduces critical strike damage. The Tooltip has

    been revised to reflect this.

    - Spirit-Based Mana Regeneration: This system has been adjusted so that

    as your intellect rises, you will regenerate more mana per point of


    - Weapon Skill: Points will be gained faster in weapon skills for

    levels 1 through 59.

    - The Daily Quest limit has been increased to 25.

    - Non-self % based haste spells will no longer stack with each other.


    - Find Treasure: This ability no longer deactivates upon death.


    - Cyclone range is now 20 yards, down from 30.

    - Empowered Rejuvenation: This talent now properly affects the final

    heal from Lifebloom.

    - Gift of Nature: This talent now properly affects the healing from


    - Insect Swarm: Casting lower ranks of this spell is now properly

    penalized like other healing and damage effects.

    - Lacerate: This ability now deals additional damage based on the

    attack power of the Druid.

    - Lifebloom: The bonus coefficient on the final bloom effect has been

    reduced by 20%. This spell will no longer cause error messages when

    interacting with Spellsteal or while the Druid is under the effects

    of Mind Control.

    - Mangle (Bear) now properly triggers a 1.5 second global cooldown,

    increased from 1.0 second.

    - Many shapeshift form tooltips have been updated to be consistent with

    each other.

    - Natural Perfection: This ability will no longer be triggered by

    taking critical strikes while sitting. In addition, it is now

    affected by the Subtlety talent and now reduces damage by 2/3/4%,

    down from 1/3/5%.

    - Nurturing Instinct increases your healing spells by up to 50/100% of

    your Agility, and increases healing done to you by 10/20% while in

    Cat form.

    - Regrowth: The mana cost of this spell has been reduced by

    approximately 20%.

    - When a Druid in cat form casts Pounce it will now properly animate.


    - Equipping a thrown weapon while in the middle of an Auto-Shot will

    no longer cause animation issues.

    - Casting Flare while in any way not visible, will no longer cause your

    flare to be invisible to other players.

    - Hunter’s Mark: Hunters with Improved Hunter’s Mark will now properly

    overwrite Hunter’s Mark cast by Hunters without the talent.

    - Improved Mend Pet now has a 25/50% chance to remove one Curse,

    Disease, Magic, or Poison effect, up from 15/50%.

    - The stamina tooltip for hunter pets will now display the proper

    health increase.

    - Track spells will now persist after death.

    - Hunters will no longer spin around if they cast Aimed Shot or Steady

    Shot while facing away from their target.


    - Arcane Explosion: The damage cap for area of effect damage on this

    spell has been increased by approximately 50%.

    - Arcane Fortitude now increases your armor by an amount equal to 100%

    of your Intellect, up from 50%.

    - Blink, Slow, and Spellsteal have all had their mana cost reduced.

    - Improved Blink: This talent no longer reduces the mana cost of Blink.

    Instead, it increases the chance for all attacks to miss the Mage by

    25% for 2/4 sec after Blink is cast.

    - Using low ranks of Fire Ward and Frost Ward spell will now be

    penalized the same way healing spells are penalized.

    - Frostbite: When a frost spell is reflected back at a Mage, it is

    now possible for the Mage to suffer from the Frostibte effect.

    - Ice Barrier: Using low ranks of this spell will now be penalized

    the same way healing spells are penalized.

    - Icy Veins no longer increases the chance your chilling effects will

    Freeze the target, but now increases the chance to avoid interruption

    caused by damage while casting any spell by 100% while active.

    - Improved FireWard has become Molten Shields.

    - Mana Shield: This spell will now get a percentage of the Mage’s bonus

    to spell damage as an additional effect.

    - New Talent: Molten Shields will cause your Fire Ward to have a 10/20%

    chance to reflect Fire spells while active. In addition, your Molten

    Armor has a 50/100% chance to affect ranged and spell attacks.

    - Permafrost: This talent will now correctly increase the movement

    slowing effect of frost Armor instead of the attack speed slowing


    - Spellsteal will no longer overwrite a longer duration buff.


    - Avenger’s Shield, Holy Shield and Holy Shock: Casting lower ranks of

    these spells is now properly penalized like other healing and damage


    - Avenger’s Shield: This ability will no longer jump to secondary

    targets which are under the effect of crowd-control spells that break

    on taking damage. I.e. Polymorph, Sap, etc.

    - Crusader Strike: This ability will no longer refresh the Healing Way

    buff from the Shaman talent.

    - Illumination: The mana energize from this talent no longer has

    a chance to set off other triggered effects.

    - Holy Shock: The healing, damage, and mana cost of this spell have all

    been increased.

    - Judgment of the Crusader: It is no longer possible to have icons for

    two different ranks of Judgment of the Crusader appear at the same

    time when judged by multiple Paladins.

    - Judgment of Wisdom: Some abilities (such as Frostbolt) were not

    triggering the mana energize effect from this spell. This has now

    been fixed.

    - Resistance Auras: It is no longer possible for two Paladins in the

    same party to make it appear that players have two of the same

    resistance aura active.

    - Righteous Defense: This spell will now always be castable on friendly


    - Seal of Blood: This ability will no longer cause spell pushback for

    the Paladin with this seal active.

    - Sense Undead- Now persists after death.

    - Turn Undead(Rank 3):This spell has been reworked and has been renamed

    to “Turn Evil”. It will now work on Demons in addition to Undead.

    Turn Evil is subject to diminishing returns, and lasts 10 seconds in



    - Chastise no longer disorients the target, but now is instant cast and

    roots the target for 2 seconds.

    - Fear Ward is now usable while in Shadow form.

    - Focused Will now reduces damage by 2/3/4%, up from 1/3/5%.

    - Inner Focus: Chastise now benefits from Inner Focus. In addition,

    Starshards no longer consumes Inner Focus.

    - Mass Dispel now affects a maximum of 10 targets, increased from 5.

    - Power Infusion: Infuses the target with power, increasing their spell

    haste by 20% and reducing the mana cost

  • Anonymous
    1 decade ago

    patch 2.4 came out 2day

    if u dwnload tha patch itll come up with notes

    bit late answer but meh

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