Anonymous asked in Games & RecreationVideo & Online Games · 1 decade ago

When does Guild Wars 2 come out?

When does Guild Wars 2 come out and will there be any new profession and/or will there be more character slots and if there is how many?

3 Answers

  • 1 decade ago
    Best Answer

    On this site ( it just says "TBA" (i.e. To Be Announced). There is a lot of information on the link I just gave you, I hope it helps with your other questions.

    Here are some extracts that might answer your question:

    According to O'Brian, the genesis for Guild Wars 2 came about during the planning stages for the next Guild Wars campaign. "Guild Wars is a really unique game," O'Brian said. "In looking at the design, we got a lot of things right. The problem was that after two years we also saw a lot of ways in which the core gameplay could be improved. These weren't things that could be addressed by adding new layers on top of the original game, though. They involved going in and making upgrades and improvements to the fundamental gameplay systems. In the end we made the decision that in order to truly make the ultimate version of Guild Wars we were going to have to make Guild Wars 2."

    Jeff Strain jumped in to continue O'Brian's thought and give some concrete examples of changes between the original game and Guild Wars 2. "It's always difficult in an operating MMO to go in and change fundamental gameplay systems because you tend to be carried forward by your own momentum." He mentions that other MMOs have tried to do this with disastrous results and while he doesn't mention any single game by name, I'm reminded of the Star Wars: Galaxies and its nightmarish New Game Experience. "Part of it is just that we found that layering complexities on top of existing gameplay systems kept existing players happy at the expense of bringing new players into the game. When the tutorial levels keep getting bigger and more complicated, there needs to be some reassessment of what you're doing."

    Jeff's first concrete example of the perils of overcomplicating things was the concept of leveling. "The level cap in Guild Wars is 20," he said. "We set it deliberately low to let players know that the game is not all about leveling but about player skill. By the time players hit the level cap, they'll actually only be about halfway through the story and they need to look for other ways to improve their character. What we found was that while players understood and appreciated that, at the end of the day, they still want to level their character. They want an unambiguous tangible marker that displays their progress in the game. We want to give them that, but every system in the game is built around a level 20 character. Raising the cap in the current game breaks every piece of content we have." The new game will have a much higher level cap - and the team is actually playing around with the idea of having no cap at all.

    "Guild Wars had two kinds of play -- RPG and PvP," Strain said. The much-lauded Guild Wars PvP system was designed to completely skill-based, not (as in many other MMOs) dependent on equipment found in the PvE section of the world. In fact, players who only want to participate in the PvP aspects of the game can eschew leveling altogether and jump straight into a level 20 PvP character and do nothing but guild battles for their entire Guild Wars experience. They've been notably successful at implementing this, as the many positive reviews of the game's PvP aspect have attested. The issue for the team was that as the game evolved, the PvP and RPG aspects of the game have started to diverge.

    "We're very proud of our PvP system." Strain said. "We've had plenty of tournaments, world championships and other big Guild Wars events. That's our high-end PvP experience and we certainly don't plan on abandoning that. We want to enhance that aspect of the game in Guild Wars 2." According to the team, the problem with high-end PvP is the learning curve. With so many skilled players, there's no way in Guild Wars to gently introduce players to the concept of PvP. Newbies can be brutalized by the experience of letting teammates down as they develop the skills to be competitive in PvP.

    "World PvP is the solution for that problem." Strain said. "It acts as a bridge between the RPG world and the high-end PvP world." World PvP takes place in something called "The Mists." This is the nether region that exists between different world shards. In it, different worlds will be set against each other on a large battlefield that has a variety of objectives to attain. Large crews can attempt to seize gigantic castles while smaller group can work on protecting supply chains that feed giant catapults or capturing guard towers or defending important choke points. They key element, according to Strain is that nobody can be a detriment in World PvP. "There's no reason not to go out there because anything you do helps." Strain said. "Everyone reaps the benefits of your efforts while really good players or guilds can be recognized."

    "World PvP also teaches players core competencies that allow them to get involved in the high-end PvP if they wish," Strain said One of the key goals of the design team is to create a world where players don't have to spec out different PvP and RPG characters. They want players to be able to smoothly transition between one and the other. "There may be different player skills involved in a tournament match, but they should be able to use the same character they just used to capture a castle in the Mists."

    Eye of the North

    Guild Wars 2 takes place roughly 250 years after the end of Eye of the North, Guild Wars's first and last official expansion pack. "The general theme is one where humanity, dominant in Guild Wars, is besieged on all sides and they're worried that their day is coming to an end." The speaker is Eric Flannum, the design lead for Guild Wars 2. "The Charr in Ascalon have all but taken over and a whole bunch of non-human races that we'll be introducing in Eye of the North have finally reached an equal footing with humanity. That allows us to set up a four way competitive dynamic but we're also introducing a fifth faction, a common enemy that threatens the whole world."

    According to Flannum, one of the team's design goals is to structure the world differently. Rather than the very linear world of Guild Wars which was designed to tell a very big story, Guild Wars 2. will instead be persistent where the player will uncover pieces of the great story in what they're calling "story bubbles." The team likes to compare it to the Dungeons & Dragons Forgotten Realms setting where players can participate in multiple story arcs rather than just one large one.

    Hope that's helpful.

  • 4 years ago

    There is a great deal of the Guild Wars 2 world "history" you can learn by playing Guild Wars 1 - see the start of the conflicts that are now part of the gameplay of the new game. I made a short clip about the links between the games, so you can learn more. Better than I type it out here. :)

  • 1 decade ago

    As of right now there is no date for it. You can update your self on

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